![]() The NPCMod is a community modding project.Showchunkdata sc => shows some date of the current chunk While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The goal of this project is to provide “Core” functionality and templates that can be reused by modders to add high functioning characters to their mods. There are 2 core modlets, both are required for this mod to work. The 0-SCore modlet contains C# code and the 0-XNPCCore contains the xml and templates.īy design this mod encourages expansion through expansion packs. Character packs focused on a entity type, for example, a 1-soldier pack or a 1-spider pack add new characters to the 0-XNPCCore. A 2-soldierfactions pack might add different factions to the 1-soldier pack, reusing those same soldier models. indicates there is a dependency on another modlet with a lower number prefix. If you would like to join this community team, or have some features or characters to contribute, they would love to hear from you!Ĭurrent Experimental Version: Not Available Features Other character modders have committed to contributing additional characters that leverage this mod pack like they do to the POI (Buildings) collection called CompoPack.This mod includes a Unity Tutorial Project (available separately) containing the mods controller and templates and scripts so making new characters is easy.NPC characters support all vanilla character features.These include Humanoid rigging, root motion animation, collision with vehicles, rag-dolling, 100’s of animated reactions (including hit locations, limping, etc.), limb decapitation and gore. These can also be retextured in xml to offer even more variety. There are some exceptions, especially on animals, which typically do not have ragdolls.NPCs use a new Artificial Intelligence system called UAI.Unlike zombie AI (EAI), this system allows for advanced tasks and real time decision making based on considerations. Should the NPC attack, run, loot, follow, backup to optimized weapon range? All tasks and considerations.Work very well as sleepers in POIs, respecting all of the POI volume properties.Spawn with vanilla or custom weapons just by editing xml.Can be hired, becoming loyal companions, sharing your adventures and challenges.Hired NPCs can be ordered to follow and stay, with new features like looting and guarding coming soon.Animals can also be hired, though don’t accept Dukes.Hostile NPCs have additional AI so they will hunt you down more than zombies can, be warned!. ![]()
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